Perspective
Role: Coder, Artist, Animator

Perspective is a puzzle-platform game I produced in Game Maker 8 for my final year project at Teesside University. The gameplay revolves around a 'soul swap' mechanic that allows the player to shift his control between a number of 'shells' in each level.

The project for me was about level design, difficulty balancing and the exploration of mechanics. The game at time of writing has nearly 30 levels, a narrative and two unique endings.

Perspective won the VIS award in Games Concept & Design during ExpoTEES 2011, sponsored by Ubisoft.

Download Perspective (25mb .exe)