On finishing a project I often have a lot to say about how I think the project went, why I made the decisions I did and analyse the design of my levels and games from a 'post mortem' perspective. As a result I write these thoughts down in reflective documents which I keep here both for my own benefit and to show my development and growth as a designer. I discuss the thoughts behind design choices and the (often dramatic) effects that play testing and feedback has on these choices later in development.

Just click the door - Post mortem analysis of the Web Riddle.

A matter of Perspective - Post mortem analysis of Perspective (Coming soon!)