My perspective on Perspective

Posted on: October 31, 2012 at 5:19 pm,

Perspective is a 30-ish level puzzle platform game I made a few years ago. (Not to be confused with the much cooler looking portal-styled Digipen game of the same title that was announced recently.) A lot of good came of the love and time I put into this game. Even though it only went on to sell about five copies the polish and overall strength of the mechanics and level design more or less single-handedly earned me my current job as a designer.

Perspective

Swapping characters, making towers, getting keys.

But with the main positives aside there’s a lot of things wrong with the game. The kind of things about a project that at first make you a little sad that your masterpiece wasn’t as perfect as you hoped it would be, but then later make you fairly excited to work on new projects with lessons learned, problems understood and plans for improvement.

Major problems with Perspective:

There’s a couple of other things I’d also want to do differently with this game, like giving players other routes to take if they got stuck with a level instead of a linear puzzle progression which can often create brick walls. Of course there’s a number of polishing touches like level select, better save game system, menus and so on but I feel the three things above were the main learning outcomes of Perspective.

I’m still very proud and happy with the game despite laughably low sales and love to hear people tell me what they thought of it. You can get it for $3 from Indievania if you want to play it. If you do (thanks!) or have played it in the past leave a comment letting me know what you thought!

-S