Update 2: No longer looking at the moment!
Update: to answer some questions, I’m specifically looking for someone with 2d experience, and can draw & animate in a style that would suit angled top-down gameplay.
In between tutorials and so on, I’ve been rather quietly working on a new project recently. Well actually, it’s something I’ve wanted to make for quite a while. It’s been an idea I’ve spoken to a few people about, thought a lot about, but that had never really quite clicked as a design until very recently. As a result it’s been one of those ideas floating around the “wouldn’t it be cool if” part of my brain never to really see the light of day. Until now. I’m going to try and explain without really explaining at all. So bear with me.
There’s a Zelda game called Majora’s Mask. I’m a fan.
I’m a fan of this game for a lot of reasons that aren’t necessarily the same as everyone elses.
When you stop to really think about Majora’s Mask beyond the concept of “Link saves world” you realize that the reality of the game’s world and eventual story is potentially one of the most depressing ideas in video games. It’s a game world where you are surrounded by sadness. Almost everyone you meet in the game has some kind of internal conflict, sadness or pain. And on top of it all, the moon is falling to destroy the world in three days. As the hero of the game you do your thing, right? you help everyone out, you save the day.
Except you kind of can’t.
You have three days to do as much as you can, help as much as you can, and the biggest help you can give is to ofcourse, stop the apocalypse. But there are so many awful, sad and tragic things happening in tandem with this apocalypse and you simply don’t have enough time for everyone. No matter what you do, there is no timeline for Majora’s Mask where you can save everyone. The Bombers in clocktown tell you their mission is to make “everyone happy”. It’s an impossible task.
Now, for a lot of people this is simply reading way too deeply into a game where a blonde kid in a green tunic uses some dumb arbitrary time powers and saves the world from evil (supposedly). And maybe they’re right.
So what I want to do, is create the feeling that _I_ see when I look at Majora’s Mask. I want to refine that feeling and create a tragic experience that’s not so easily dismissed. I want to distill that sense of tragedy, futility and sorrow. And then I want to put it all into a video game and make you play it.
Problem is, while I know my way around code, typically my projects have often relied on making the most out of the best 2d artwork I can produce. Which Isn’t much unless you’re really into grey brick walls and fog. This game demands quite a bit more talent in this field than I have to offer in order to do it justice.
So I’m looking for a buddy.
I know the details are a bit limited, but if the things I’ve talked about above sound exciting to you, you like to draw and animate things for video games and you relish the idea of doing everything in your power to make the player cry; please, please hit me up and we can have a cool non-committal chat about the game in a lot more detail and see what you think about it. I want to find someone who is as excited about this thing as I am.
(Examples of work is probably a good idea too <3)